MediaSpark’s Innovation Timeline
Since its founding in 1994 MediaSpark has pioneered innovations in Entrepreneurship, Financial Literacy, and Educational Games long before they became the mainstream topics they are today.
Mid-1990s — Introduction of KnowledgeWeaver, one of the first Internet social content management networks for educators. Although it had huge potential, the product fell vicitm to the dot com crash and resulting recession of the early 2000s. A decade later, the thinking behind KnowledgeWeaver would come to form the foundation for our innovative Oasis social networking platform.
1999/2000 — Introduction of the GoVenture Entrepreneur simulation — the most realistic educational-focused entrepreneurship experience in the industry at the time. Product concept and design actually began in 1996. It continues to sell widely today.
2004 — Introduction of the GoVenture Personal Finance simulation, the first educational experience that recreated real-world financial decision-making projected decades into a learner's virtual future. This was well before financial literacy curriculum was available in schools.
Mid-2000s — By this time GoVenture products were being purchased by thousands of schools, impacting hundreds of thousands of learners. This penetration represented one of the widest traction of games and simulations in schools.
2006 — Introduction of the GoVenture Entrepreneur Board Game — a unique board game designed specifically for gaining business ownership skills in a fun, educational context. Unlike conventional "opoly" style games, GoVenture combines experiential and social learning with modern Euro/German-style gameplay.
2009 — Introduction of EntreOasis.com, a unique content and social networking platform designed to facilitate entrepreneurship education and success. The unique features of EntreOasis.com were on the drawing board since 2002, well before "social content management and networking" became popular across the Internet. The Oasis platform, on which EntreOasis.com is built, continues to be a highly-desirable solution for creating educational communities around specific subjects.
2011 — Introduction of GoVenture Any Business, the first product in the industry that empowers instructors to create highly visual, customized, online, head-to-head multiplayer business simulations using a simple point-and-click form.
2011 — Introduction of GoVenture Health, the first Health & Wellness education product to use a gamified ebook/photobook platform.
Late 2011 — Release of GoVenture World, a groundbreaking innovation that combines education, social gaming, simulation, live role playing, microlearning, and a massively multiplayer virtual world. In our view, GoVenture World has the potential to be the most significant innovation in the history of entrepreneurship education, rife with numerous innovations in learning delivery and social and casual gaming.
Coming Soon — MediaSpark will be launching a new platform designed to facilitate community economic development to aid the thousands of small and medium-sized communities around the world that are struggling to maintain their economies and quality of life for their citizens. Power to the people!
Stay tuned for more to come in the future.