Visual
Highly visual. Students with lower literacy levels can fully participate.
Experiential
Applies learning-by-doing methodology.
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Interactive
Constant decision-making and focus are required. There is no "auto-pilot" or opportunity for students to disengage.
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Real-Time Feedback
Decisions and indecisions have consequences.
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Personalized
Unlike case studies, the GoVenture experience is highly personalized. Students take ownership of the experience.
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Risk-Free
Trial and error allows students to experiment and learn from mistakes and successes.
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Engaging and Fun
Use of realistic scenarios and gaming techniques provides for a fun and engaging learning experience. Matches the other exciting digital activities students engage in every day.
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Motivating
Students are far more likely to participate in class discussion and ask insightful questions when they understand not only the how, but also the why.
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Individual and Collaborative
Simulations can be played individually or students can be teamed together.
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Optional Competition
Instructors can choose to host student competitions or have students play without competition.
​Smart
Expertly designed artificial intelligence generates results based on learner decisions and other realistically modeled events.
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Repeat Play
Simulations provide different results every time, thereby continually revealing new learning opportunities.
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Focused Design
Designed specifically for learning. No superficial "eye candy" or time-wasting activities that do not add value to the learning experience.
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Structured
A structured learning experience that also provides an optional launching point for free-form research and learning.
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Predictable
Although simulation results will vary, the activity is designed to be predictable and reliable to facilitate group progress and evaluation.
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Self-Directed or Facilitated
Can be used as a self-directed activity, or lightly or heavily facilitated.
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Flexible Scheduling
Simulations can be saved and resumed at any time. Learners and instructors can fit GoVenture into any schedule.
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Location Flexible
Can be used in class, in lab, or at home.
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Short-term and Long-term Use
A few hours to hundreds of hours of use can be garnered.
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Behavior-Changing
Students can become "addicted" to playing and learning (in a good way).