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Science, Technology, Engineering, Arts, Mathematics (STEAM & STEM)

STEAM education aims to prepare youth to “bring knowledge and skills to solve problems, make sense of information, and know how to gather and evaluate evidence to make decisions.”

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GoVenture helps youth and adults achieve this objective in a variety of ways using experiential learning methods.

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Business, Life, and Money Simulations

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  • Applied mathematics

  • Consumer mathematics

  • Statistics

  • Application of Information Technology and Computer Science to education

  • Gathering and assessing information

  • Problem solving

  • Lateral thinking

  • Critical thinking

  • Evidence-based decision making

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Game Maker Kit

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  • ​Design your own board games and tabletop games

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Gamified eBook for Health and Wellness

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  • Learn the fundamentals of health and wellness.

  • Discover careers in healthcare.
     

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Review all GoVenture programs

We can help you choose the best GoVenture program for your needs —  contact us

ENTREPRENEUR Business Simulation Game

CEO Business Simulation Game

WORLD Business Simulation Game
LEADER Simulation Game

LIFE & MONEY Personal Financial Literacy

PERSONAL FINLIT Simulation Game

PERSONAL FINANCE Card Game

JOB INTERVIEW Simulation Game

TYPING & KEYBOARDING Game

HEALTH & WELLNESS Gamified Ebook

ENTREPRENEUR Board Game

ENTREPRENEUR Card Game

BUDDING ENTREPRENEUR Storybook

EDUCATION IdeaBook

GoTeacher Newsletter

Business, Entrepreneurship, Startup Marketing and Consumer Behavior

Strategy or Capstone

Accounting and Finance

Small Business Management and Operations Big Business Management and Operations International Business

Human Resources

Ethics

Leadership and Team Building

Customer Empathy

Supply Chain Management

Organizational Behavior

Business Information Systems

Virtual Internships

Business Communication and Writing Personal Financial Literacy

Investing, Stocks, Bonds, more

Career Prep

Business Communication and Writing

Job Interview

Typing and Keyboarding

Economics and Math

Health and Wellness

STEM

Case Study Learning

Recruiting Events

Group Events

Custom-Designed Experiences

Accessible / Disabilities

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