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Science, Technology, Engineering, Arts, Mathematics (STEAM & STEM)
STEAM education aims to prepare youth to “bring knowledge and skills to solve problems, make sense of information, and know how to gather and evaluate evidence to make decisions.”
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GoVenture helps youth and adults achieve this objective in a variety of ways using experiential learning methods.
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Business, Life, and Money Simulations
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Applied mathematics
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Consumer mathematics
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Statistics
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Application of Information Technology and Computer Science to education
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Gathering and assessing information
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Problem solving
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Lateral thinking
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Critical thinking
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Evidence-based decision making
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Game Maker Kit
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​Design your own board games and tabletop games
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Gamified eBook for Health and Wellness
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Learn the fundamentals of health and wellness.
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Discover careers in healthcare.
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We can help you choose the best GoVenture program for your needs — contact us
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